Project #3 Experimental Clock

Description

An demo game just for fun. The wall would keep coming forward unless people press it and hold still. (still in process)

Design Process

I have a lot of clock design concepts in mind since I did a clock project in my senior year. All my three initial drafts are clocks represent time in a three-dimensional way, which is a little hard to display based on my current coding skills. I switched to work on a demo game because I found out the gradually amplified square looks like a wall. When it is expanding, I feel like I'm walking into a hallway. What if I can stop this wall by clicking it? The "second" has been applied to the wall to count down the time. "MousePressed" enables the players to interact with it.

Reflection

In the process of this assignment, I spent a lot of time to figure out the interaction between "mousePressed" and the rectangle. Also, I want to add more context to it since I want it to be a real game. It didn't come out like what I expected and I need to refine it later.